Bio
NEXCYIA is the solo project of Paris-born, Berlin based American sound designer and sound artist, Adam Dove.
NEXCYIA's work blend immersive sound design and textural soundscapes using elements of noise, granular synthesis, found sounds and rhythms. His sound traverses various moods and emotions, delving into themes of otherness and belonging, using an approach of layering and manipulating audio - his process results in ever-evolving pieces that invite listeners into a sonic journey.
Through sound, he seeks to unsettle fixed perspectives and positions, creating works that are both deeply present and intangible. Having performed and shown work at many venues, contemporary art spaces and festivals across the UK and Europe, including locations such as the Barbican Centre, Institute of Contemporary Art, Cafe OTO, Chisenhale Gallery, Whitechapel Gallery and much more. NEXCYIA has established a notable presence in the ambient music scene with features on 180 FACT, The Wire, The Quietus, Crack Magazine as well as, appearances on NTS Radio and BBC Radio 6.
NEXCYIA has performed with the likes of Caterina Barbieri, Kali Malone and Astride Sonne, and was a resident at the Cité internationale des arts in Paris and was part of SHAPE+ Platform 23/24.
Label releases include "Exodus" on Haunter Records, "Endless Path of Memory" via John Talabot's Pensaments Sonics (Hivern Discs), ‘‘Labege’’ on Good Morning Tapes, as well as, some self-releases on Bandcamp - other label releases include “Crawl” on Alien Jams, “Origin” on Cafe OTO’s label Takuroku.
Services
Since 2015, he’s had the pleasure of crafting distinctive sonic identities through immersive and emotionally driven sound for a wide array of projects, formats and spaces, combining experimental approaches with technical precision.
Sound Design – from abstract textures to detailed foley and atmospheres
Music Composition – original scores and ambient soundscapes using Ableton Live
Music Supervision – curation, licensing, and creative direction for visual media, fashion and contemporary art spaces
Game Audio – adaptive sound, implementation, and in-engine integration using Wwise and Unreal Engine
Dialogue Editing – cleaning, syncing, and enhancing voice recordings using Adobe Audition and other plugins
Mixing & Mastering – clarity, balance, and depth across all formats using Izotop RX, Fabfilter and Waves
Audio Editing & Restoration – field recordings, archives, and post-production cleanup using the above softwares